Normal mapping (category Texture mapping) In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation... 15 KB (1,976 words) - 16:53, 6 April 2024 |
Mixografia (section Taller de Grafica Mexicana) editions that make use of three-dimensional relief and surface texture. Taller de Grafica Mexicana, later referred to as Mixografia, was established by... 13 KB (1,407 words) - 05:21, 5 December 2023 |
include: Cthulhu Mythos, Buscavidas (text by Carlos Trillo), a Historia grafica del Chile and Perramus, inspired by the work of the poet Juan Sasturain... 9 KB (925 words) - 01:10, 8 February 2024 |
Romeo—Tutte le vetture dal 1910—All cars from 1910 (3rd ed.). Milan: Emmeti Grafica editrice. Borgeson, Griffith (1990). The Alfa Romeo Tradition. Haynes (Foulis)... 103 KB (9,936 words) - 01:18, 6 May 2024 |
lavish sleeve devised by Factory design director Peter Saville (credited as Grafica Industria). "I did get a fascinating brief from Larry," Saville told author... 7 KB (806 words) - 06:12, 25 March 2024 |
de la Piedra Tallada más antigua). Volume II: Tecnología y tipología. Gráficas Cervántes, Salamanca. ISBN 978-84-95195-05-0. Calvin, William H. (June... 106 KB (12,491 words) - 15:36, 7 May 2024 |