The name RenderMan can cause confusion because it has been used to refer to different things developed by Pixar Animation Studios: RenderMan Interface...
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and the render engine that generates the final high quality images. In the past RenderMan used the Reyes Rendering Architecture. The Renderman standard...
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The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and...
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Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax...
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Shading language (section RenderMan Shading Language)
Deformation shaders transform the entire space. Only one RenderMan implementation, the AIR renderer by SiTex Graphics, implemented this shader type, supporting...
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Reyes rendering (section Reyes renderers)
RenderMan: Creating CGI for Motion Pictures. Morgan Kaufmann Publishers. ISBNÂ 1-55860-618-1 REYES, Primitives & Some Philosophy Welcome to Renderman:...
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Shadeop (section Meaning in the RenderMan context)
the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant renderers. User-defined functions written in RSL...
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feature films, technologically powered by RenderMan, the company's own implementation of the industry-standard RenderMan Interface Specification image-rendering...
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processing. Houdini is bundled with a production-class renderer, Mantra, which had many similarities to RenderMan in its scope and application in its initial incarnation...
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"shader" was introduced to the public by Pixar with version 3.0 of their RenderMan Interface Specification, originally published in May 1988. As graphics...
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