• computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image...
    6 KB (796 words) - 10:38, 10 March 2023
  • graphics lighting Image-based lighting Per-pixel lighting Per-vertex lighting Unified lighting and shadowing Volumetric lighting Cove lighting Electric...
    1 KB (137 words) - 21:14, 11 July 2024
  • of entirely dynamic per-pixel lighting, whereas previously, 3D engines had relied primarily on pre-calculated per-vertex lighting or lightmaps and Gouraud...
    27 KB (2,516 words) - 01:36, 22 July 2024
  • Some MAESTRO-2G extensions include, per-pixel lighting (where the lighting is calculated per pixel instead of per vertex), procedural texture generation...
    9 KB (788 words) - 21:11, 30 October 2023
  • of the game which includes 4K resolution, improved shadow mapping, per-pixel lighting, anti-aliasing and missing content that was cut from the original...
    29 KB (2,394 words) - 13:14, 1 April 2024
  • Thumbnail for Shader
    Shader (redirect from Pixel lighting)
    inputs/outputs are also possible. Pixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows...
    22 KB (2,435 words) - 09:24, 1 August 2024
  • gives each particle, to make the effect realistic and non-uniform. Per-pixel lighting Computer graphics "Light: The art of exposure". GarageFarm. 2020-11-11...
    25 KB (2,813 words) - 13:30, 19 August 2024
  • Thumbnail for Vertex normal
    support loops, it cannot produce a sharper edge. Specular highlight Per-pixel lighting Henri Gouraud. "Continuous Shading of Curved Surfaces." IEEE Transactions...
    2 KB (251 words) - 00:50, 28 July 2023
  • and pixel shaders. It acquired support for manually written shaders in 2005. However, users have been slow to leverage modern per-pixel lighting techniques...
    11 KB (1,202 words) - 13:12, 21 February 2024
  • Thumbnail for Ray tracing (graphics)
    shading Progressive meshes Shading Specular reflection Tessellation Per-pixel lighting Shirley, Peter (July 9, 2003). Realistic Ray Tracing. A K Peters/CRC...
    60 KB (7,589 words) - 04:24, 19 September 2024