that implements the gacha (toy vending machine) mechanic. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random... 30 KB (3,311 words) - 18:18, 8 May 2024 |
Zhengtu (section Loot box pioneer) ceased operations on 26 December 2018.[citation needed] The game pioneered loot box predatory monetisation mechanics. It featured the now-canonical lock-and-key... 3 KB (248 words) - 02:06, 17 May 2023 |
Criticism of Electronic Arts (section Loot boxes) 10% due to the loot box controversy, and had missed their financial targets for the fiscal quarter after release due to the loot box system being offline... 47 KB (4,594 words) - 01:46, 27 February 2024 |
quality of loot often scales with the tiers but not always. Loot boxes are a particular type of randomized loot system that consists of boxes that can be... 7 KB (766 words) - 16:03, 9 March 2024 |
Loot boxes are another form of microtransactions. Through purchasing a loot box, the player acquires a seemingly random assortment of items. Loot boxes... 55 KB (6,565 words) - 02:51, 16 April 2024 |
Loot Crate was a subscription box service established in 2012 which provided monthly boxes of geek- and gaming-related merchandise. Loot Crate was founded... 7 KB (591 words) - 03:42, 31 March 2024 |
pass model gained more use as an alternative to subscription fees and loot boxes beginning in the late 2010s. Battle passes tend to offer free passes,... 15 KB (1,725 words) - 16:28, 28 April 2024 |
Fortnite: Save the World (category Articles using small message boxes) was initially supported through microtransactions to purchase in-game loot boxes that could be used towards these upgrades. A standalone battle royale... 59 KB (6,243 words) - 09:47, 21 April 2024 |