PlayStation 2 technical specifications (redirect from Graphics Synthesizer) units, known as VPU0 and VPU1, the Graphics Synthesizer, and a floating-point unit (FPU) in order to render 3D graphics. Other components, such as the system's... 33 KB (3,686 words) - 17:48, 5 March 2024 |
an input output interface to the I/O processor, a graphics interface (GIF) to the graphics synthesizer, and a memory interface to the system memory. The... 16 KB (1,985 words) - 05:13, 21 April 2024 |
unveiled that same year at SIGGRAPH; the name "GSCube" is short for Graphics Synthesizer Cube. It was used for two projects, Final Fantasy: The Spirits Within... 3 KB (341 words) - 21:05, 23 April 2024 |
GameCube's Gekko CPU—2000 Sony PlayStation 2's Emotion Engine and Graphics Synthesizer—March 2000 AMD Athlon Thunderbird—June 2000 AMD Duron Spitfire–June... 4 KB (350 words) - 01:50, 1 December 2023 |
Electronics. Samsung. Retrieved 19 June 2019. "EMOTION ENGINE AND GRAPHICS SYNTHESIZER USED IN THE CORE OF PLAYSTATION BECOME ONE CHIP" (PDF). Sony. April... 57 KB (5,730 words) - 14:46, 2 April 2024 |
fully 128 bits wide. Paths between the Emotion Engine, RAM and the Graphics Synthesizer (GS) are also 128 bits wide. The PS2's unique hardware arrangement... 102 KB (8,651 words) - 15:47, 14 April 2024 |
version via the Cell Broadband Engine. However, it retains the "Graphics Synthesizer" GPU resulting in a hybrid hardware and software emulation. Due to... 148 KB (8,754 words) - 23:21, 6 April 2024 |
popular hardware synthesizers are no longer manufactured but have been emulated in software. The emulation can even extend to having graphics that model the... 4 KB (493 words) - 00:15, 18 December 2023 |