DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released... 5 KB (560 words) - 14:04, 9 January 2024 |
Nvidia RTX (section OptiX) RTX support with Microsoft's DirectX Raytracing API (DXR). RTX is currently available through Nvidia OptiX and for DirectX. For the Turing and Ampere architectures... 9 KB (958 words) - 16:19, 17 January 2024 |
Pascal. In April 2019, Nvidia enabled a software implementation of DirectX Raytracing on Pascal-based cards starting with the GTX 1060 6 GB, and in the... 23 KB (1,935 words) - 15:22, 23 April 2024 |
Ray tracing (graphics) (redirect from Raytracing (graphics)) tracing capabilities, which it achieves via Microsoft's new API, DirectX Raytracing. AMD, which already offered interactive ray tracing on top of OpenCL... 60 KB (7,578 words) - 16:12, 10 February 2024 |
Direct3D (redirect from DirectX 9.3) Shader Model 5.1 and 6.0 Direct3D 12.1 – Windows 10; DirectX Raytracing Direct3D 12.2 – Windows 10; DirectX 12 Ultimate In 1992, Servan Keondjian, Doug Rabson... 101 KB (10,073 words) - 20:24, 18 March 2024 |
mesh shaders. Ray tracing shaders are supported by Microsoft via DirectX Raytracing, by Khronos Group via Vulkan, GLSL, and SPIR-V, by Apple via Metal... 21 KB (2,388 words) - 15:18, 2 March 2024 |
High-Level Shader Language (redirect from DirectX Intermediate Language) texture instructions and 64 arithmetic instructions." Direct3D DirectX DirectX Raytracing "Writing HLSL Shaders in Direct3D 9". Microsoft Docs. Retrieved... 13 KB (873 words) - 18:24, 8 September 2023 |