monsters and gods of the Norse world. Described by creative director Cory Barlog as a reimagining of the franchise, a major gameplay change is that Kratos... 181 KB (17,147 words) - 08:47, 19 April 2024 |
2018. Retrieved June 15, 2016. Barlog, Cory (March 5, 2018). God of War - Behind the Myths: An Interview with Cory Barlog | PS4 (YouTube). PlayStation,... 169 KB (16,189 words) - 04:54, 24 April 2024 |
lead animator Cory Barlog assumed the role of Game Director. In an interview with Computer and Video Games (CVG) in June 2006, Barlog said that while... 68 KB (7,524 words) - 15:41, 22 April 2024 |
opera director Cory Barlog (born 1975), American video game designer Barlow (surname) This page lists people with the surname Barlog. If an internal... 349 bytes (83 words) - 23:10, 19 September 2021 |
was first mentioned by God of War II game director Cory Barlog at a God of War II launch event. Barlog said that the game would have full 1080p HD resolution... 100 KB (10,079 words) - 13:36, 14 April 2024 |
is the character's half-brother. For 2018's God of War, game director Cory Barlog explained that Kratos had to change his cycle of violence and learn how... 106 KB (10,591 words) - 04:21, 24 April 2024 |
During the development of God of War (2018), that game's director, Cory Barlog, confirmed that the 2018 installment would not be Kratos's last game... 127 KB (12,137 words) - 04:57, 24 April 2024 |
of deserts, canyons, and caves. Two other Mad Max games, developed by Cory Barlog and Interplay Entertainment respectively, were in production before the... 70 KB (6,531 words) - 09:35, 22 April 2024 |
PlayStation Studios teams, such as Santa Monica Studio creative director Cory Barlog and Naughty Dog's co-president and creative head Neil Druckmann. Marvel's... 20 KB (2,034 words) - 22:43, 22 April 2024 |