The Elder Scrolls II: Daggerfall is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the Elder Scrolls...
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Following the release of Daggerfall, work began on three separate projects at once: An Elder Scrolls Legend: Battlespire, The Elder Scrolls Adventures:...
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persists throughout the series' history. The Elder Scrolls II: Daggerfall was published in 1996, and it featured one of the first true 3D worlds on a large scale...
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installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox. The main story...
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and The Elder Scrolls II: Daggerfall in Oblivion meant sacrificing a world with a unique culture. As a way of creating diversity, the team divided the world...
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creating The Elder Scrolls series. The game is intended to serve as a spiritual successor to The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall. The...
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The Elder Scrolls is a series of video games. The term may also refer to: The Elder Scrolls: Arena (1994) The Elder Scrolls II: Daggerfall (1996) An Elder...
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Julian Lefay (category Danish expatriates in the United States)
musician, best known for his work on The Elder Scrolls: Arena, The Elder Scrolls II: Daggerfall, and An Elder Scrolls Legend: Battlespire. Lefay was in an...
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as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall, both...
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III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics...
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